Siege 2000 History
Siege 2000 » Devlog
This game is from 1996. Coded in Turbo C.
It was developed back in the day when nerds had to code their own library from scratch before they could create games.
I learned how to code a sound engine at this time. It led to me working on AAA titles.
It seemed like this was an obvious game to make, so i made it happen. I remember spending an inordinate amount of time getting the AI to flow around corners. And lots of optimization. It was a 286 CPU after all...
Files
SIEGE13.zip 159 kB
Jan 26, 2022
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Siege 2000
A 16-bit Virtual Bloodbath
Status | Released |
Author | harntrox |
Genre | Strategy |
Tags | 2D, artificial-intelligence, Local multiplayer, Pixel Art, Retro, Singleplayer, Tactical, Top-Down, Turn-based, War |
More posts
- Added DOSBOX LoaderJul 04, 2022
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